Composer IDE objects - referencing.

Hi, I am porting an app which was written a couple of years ago from storyboard to composer.

I have instead of having lots of display objects in my lua code (and having to manage these objects) using the IDE to set out my applications look and feel.

I am however needing to find some documentation on the objects that are created by the IDE.

COnsider - I have a text object which is placed in a ‘button’ - I have a separate button that should change the actual text and then later when the button is touched different code paths execute.

I have been unable however to find any doc - the following code compiles but prints out nil for the Text object!

 editbutton= self:getObjectByTag( “editbutton” )
 
 print (editbutton.Text)

In an ideal world, I want to set this to either ‘Edit’ or ‘Done’ - can this actually be done?

Stan

Update: This thread https://forums.coronalabs.com/topic/49705-how-to-reference-ccscene-text-field-from-lua-file/?hl=getobjectbytag#entry257291 gave me the answer for my specific issue (the property is text not Text)