hi,
i have a lot of difficulties with composer…it’s not so easy!
my previous scene is “game” (game.lua) everything is ok
when i go to my scene “recolt” with this snippet inside my game lua :
local function goTo() print("gotoscene") composer.gotoScene( "recolt", { time = 1000, effect = "fromRight", params = para ms } ) end timer.performWithDelay( 1000, goTo )
the problem is that i see my previous scene behind my recolt scene and i can’t see my background but i see my circle who’s moving ??? however my sceneGroup is correct :
sceneGroup:insert(background,circle)
when i do :
sceneGroup:insert(circle,background)
i see my background who hide my previous scene and my circle. > behavior expected
What’s wrong? i would like to see my background and my circle in y “recolt” scene. Could you help me ? below the snippet “recolt.lua”.
--recolt.lua local composer = require( "composer" ) local scene = composer.newScene() function scene:create( event ) local sceneGroup = self.view params = event.params local background=display.newImageRect("back02.png",display.contentWidth\*.5,d isplay.contentHeight\*.5,320,480) background.x,background.y=display.contentWidth\*.5,display.contentHeight\*.5 background.xScale,background.yScale=2,2 background.alpha=1 local circle = display.newCircle(120,100,100) sceneGroup:insert(background,circle) timeT=150 local function tr4() transition.to(circle,{time=timeT,x=200,y=300,alpha=1,transition=easing.linear, xScale=1,yScale=1}) end local function tr3() transition.to(circle,{time=200,x=100,y=300,transition=easing.linear, xScale=.2 ,yScale=.5,onComplete=tr4}) end local function tr2() transition.to(circle,{time=200,x=200,y=295,transition=easing.linear, xScale=.2 ,yScale=.2,alpha=.2,onComplete=tr3}) end local function tr1() transition.to(circle,{time=timeT,x=300,y=300,transition=easing.linear, xScale= .5,yScale=.5,onComplete=tr2}) end timer.performWithDelay(700,tr1,-1) end function scene:show( event ) local sceneGroup = self.view params = event.params if event.phase == "did" then --physics.start() end end function scene:hide( event ) local sceneGroup = self.view if event.phase == "will" then -- -- Remove enterFrame listeners here -- --physics.stop() end end function scene:destroy( event ) local sceneGroup = self.view end --------------------------------------------------------------------------------- -- END OF YOUR IMPLEMENTATION --------------------------------------------------------------------------------- scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) return scene
another thing wen i paste my text from sublime text to the forum, i loss some part of my code formatting ?