config.lua and build.settings

Is there anyway of using different config.lua and build .settings files for different lua files.

I have multiple small games i am making and i am combing them all into one using local storyboard = require “storyboard” .  It works but they all use the same config and build files.  

I would like to be able to have each one using their own config and build files or code that would find the name of the currently loaded level and then load the required parameters for theat file.

Is this poosible and if you know could you share please.

Thanking You

Alan Fletcher

Storyboard does not combine applications into one.

Config files are just that: Application configuration globally applied to the whole application. This is true on all platforms.

A certain amount of customisation is allowed in the config.lua file, but not per .lua file the way you are asking.

I suggest that the problem you are trying to overcome is better resolved by using a decent source code repository where you can have individual code files auto-replicated into various projects. Where I work we call these “class libraries” such that the code is generically used across websites but centrally developed and managed in one place. It is a very common practice.

Storyboard does not combine applications into one.

Config files are just that: Application configuration globally applied to the whole application. This is true on all platforms.

A certain amount of customisation is allowed in the config.lua file, but not per .lua file the way you are asking.

I suggest that the problem you are trying to overcome is better resolved by using a decent source code repository where you can have individual code files auto-replicated into various projects. Where I work we call these “class libraries” such that the code is generically used across websites but centrally developed and managed in one place. It is a very common practice.