confusion over 2.0 availability

So I’m currently starter and about to go Basic

I make free games so any cost is just cost.

I’m making a new game that features a lot of curved lines.

So I’ve knocked up some code to test these in corona.

the result below (from simulator)

It perfect all but for there’s no anti aliasing - so it looks terrible

I’ve tried adding a slightly wider line under drawn in 0.25 alpha, which helps but its still looking poor.

Now all the code seems to be using the new graphics api, but theres no ‘preview’ or antialiasing present.

will that start with Basic? even though i cant actually use it to deploy.

The $600 is a lot to pay just to get basic graphic primitives.

(note it looks great in the shrunked preview - you’ll see the issue when its 1:1)

line.png

Antialiasing isn’t available in any version of Corona. It was disabled early on since it caused more problems than it solved.
 
It’s possible to implement an image stroke on primitives, which works well on solid objects. However I think it’s only available in the Pro version.

It would look something like this:

local rect = display.newRoundedRect(0, 0, bWidth, bHeight, bRadius); rect.stroke = {type="image", filename="img/brush\_small.png"};

The image would typically be an antialiased dot.

thanks - yep that worked a treat :frowning:

and as you say - its PRO only

ho humm back to the drawing board

Antialiasing isn’t available in any version of Corona. It was disabled early on since it caused more problems than it solved.
 
It’s possible to implement an image stroke on primitives, which works well on solid objects. However I think it’s only available in the Pro version.

It would look something like this:

local rect = display.newRoundedRect(0, 0, bWidth, bHeight, bRadius); rect.stroke = {type="image", filename="img/brush\_small.png"};

The image would typically be an antialiased dot.

thanks - yep that worked a treat :frowning:

and as you say - its PRO only

ho humm back to the drawing board