I have question. I have ball. I have ground. I want ball to bounce on ground. I want ball to bounce on ground at the same height every time, no exceptions.
How can ball bounce like this?
Yes, I spoke very simply, imagine a russian accent lol. Basically, I want a ball, object whatever to bounce, but I want it to bounce up to a certain point and never go beyond that point every time. So first bounce it goes 2 foot high, second bounce it goes 2 foot high etc.
I have been messing with bounce, but I am not sure if this is the correct attribute or not?
**edit - I just did some reading that due to some numerical calculations in Box2d, this is hard to do. Talks about using linear dampening etc.
Anyone have any examples of this or know another way?
-Nick [import]uid: 61600 topic_id: 11733 reply_id: 311733[/import]

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(I recall the tail end of that kind of censorship, and “56k” modems ;))
Thats how much of a geek I always have been.