I have a game with a large library of sounds.
Is it possible to keep all of these sounds in one file, say soundEffects.mp3, and play the appropriate sound by referencing the time in the file the sound is found at (like tracks on a cd)?
In every other audio containing piece of software I have written, this is actually the preferred method for integrating. The sound file is loaded one time, and then played by referencing the start and stop time within the file. This saves on both virtual resources as well as file size (to a small extent).
Any guidance would be appreciated.
Regards.