Hello,
Could someone please explain me why I see a difference in content scaling in my game when I run it on corona simulator on my mac, vs when I run it on an Android Pixel 3a simulator.
What is the best way to develop on corona simulator before I try to run on device simulators, to get close to realistic device usage ?
My config.lua looks like this
application = {
content = {
width = 320,
height = 480,
scale = “letterbox”,
xAlign = “center”,
yAlign = “center”,
fps = 60,
}
}
PS:I did try to make corona simulator use the same dimentions as my Pixel 3a with 1080x2220.