To anyone whom I hope is concerned,
I have been reading (to put it lightly) from EVERY available book on the subject of Corona SDK and Lua over the past year. I have every book title available from Amazon on my Kindle, excluding the plethora of mini-eBooks that seem to go on forever at a ridiculous and desperate rate.
As well, I have read various online resources.
I must say, I am dumbfounded, (to put that lightly too) with the whole displaying of an app or game on multiple devices with varying screen resolutions. I am new to Mobile app development, but not to FLASH or DIRECTOR’S LINGO language back in the MACRO MEDIA days. I am anxious for the GUI COMPOSER to bridge the gap between the artist and the programmer for Corona Users. I feel very confident with ALL I have read, and I do apologize for any ignorance on the subject; but I am no idiot, so I do not understand why I am having such a difficult time with this.
At this point, NONE of the books that I have purchased, have “HIT IT HOME” for me. I do tend to look too deeply into things, so I know I understand more than I can let on at this point.
I see two games in my head that causes the confusion for me.
- A pool table game, whose “POOL TABLE” graphic must remain rectangular, CONSTRAINED, and should not be “zoomed-even” in the config settings for that game, as some of the pool table pockets could be OFF screen on some devices. Right? And the zoomStretch will make our table look stupid.
I understand, I guess, that letterbox will work, but, how does a person code to use the black space on different devices?
If I program for a 320 X 480 screen, how can I access pixel 481 on a device with more pixels?
If I program for a higher res screen, say, 800 X 1200, I now have access to pixel 481, but how will this game work on the 320 X 480?
I assume the CORONA UNITS are making the magic?
A target device. Does that device get the best view?; and everything else is just, “eh”, it’s playable.
- Then I see a game that has no edges, an asteroid game for example.
Confusion sets in when I try and understand how one programs an object to move within the confines of a pool table in one game, and the open space of a “boundless” game, all the while making these look “SIMILAR” on multiple devices.
If I program an object to be 100 pixels from the top on a small-res device, and play that same game on a high res device, the battle field has changed, and 100 pixels is no longer a suitable location, the enemies are still relative I am assuming. The confusion is compounded in my head, when I think of the two different game scenarios above.
I know I am missing a very small point.
If anyone would like to help a person in need, I am beating myself up over here. I am beginning to believe that all the books I have purchased barely scratch the surface of creating a game for Multiple devices, claiming it is SO EASY TO MAKE A GAME. I understand there are different calibers of games and apps, and some will be out of a single developers league, but a book needs to be written that shows what really goes behind a TYPICAL game, not a prototype, from start to finish, using CORONA SDK.
Hello World programs need to stop! 
Please help, I have read myself dumb!

I’m not giving up.
Chris