This is the filter.lua file. I have had 4 nodes, but it still has the same outcome.
filter.lua:
local kernel = {} kernel.language = "glsl" kernel.category = "filter" kernel.name = "imageProcess" kernel.graph = { nodes = { contrast = { effect="filter.contrast", input1="paint1" }, brightness = { effect="filter.brightness", input1="contrast" } }, output = "brightness", } return kernel
When the filter is applied to an object, the result will incorporate everything from the filter.lua, but NOT the contrast effect.
main.lua:
cameraShape.fill.effect.contrast = 5 cameraShape.fill.effect.brightness.intensity = 0.4
Can anybody see what’s going wrong here? All input welcome.
Thanks in Advance,
Ash
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