I have a physics-based puzzle game for iOS written with Corona SDK – and because of an error on my part I need to create a Mac version sooner rather than later.
Obviously I can reuse the assets, but I’m trying to figure out which language/framework will make the conversion easiest.
Any ideas?
Whatever I choose needs to have Box2D (or some other physics engine) and needs to be able to create a Mac executable that can be submitted to the Mac App Store.
I have Torque2D and have played with it in the past, and while it doesn’t implement Box2D, it does have a physics engine, so that *may* be my best bet since I wouldn’t be starting completely from scratch.
But I’d love suggestions – especially from people who have taken an iOS game from Corona to the Mac.
Thanks!
Jay
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