Hi,
I’m developing a game (sort of a pac man clone) and around the map there are about 800 “pills” - what’s the most efficient way of drawing these?
In obj-c I used to be able to load a single texture and on each screen refresh draw the one texture to all the required positions.
In corona this seems to slow down slightly when running on a device as I’m effectively drawing 800+ sprites (all loaded initially through multiple calls to display.newImage())
Any tips or thoughts for improving speed?
Thanks,
Mal
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