Corona Adding Unknown info.plist keys on iOS6

Since updating to iOS6 and xCode 4.5 - I’ve noticed the following message when installing my app via xCode. It doesn’t appear to break anything or cause any crashes, but not sure whether it’s something to be concerned about:

Sep 21 11:11:41 … : 0x241000 filter_attributes: Info.plist keys requested via MobileInstallationLookup/Browse in client Xcode (via mobile_installation_proxy) were not found in MobileInstallation’s cache. Please file a bug requesting that these keys be added: {type = mutable set, count = 18,
entries =>
0 : {contents = “CFBundlePackageType”}
1 : {contents = “BuildMachineOSBuild”}
2 : {contents = “CFBundleResourceSpecification”}
3 : {contents = “DTPlatformBuild”}
4 : {contents = “DTCompiler”}
5 : {contents = “CFBundleSignature”}
6 : {contents = “DTSDKName”}
7 : {contents = “NSBundleResolvedPath”}
8 : {contents = “UISupportedInterfaceOrientations”}
10 : {contents = “DTXcode”}
13 : {contents = “CFBundleInfoDictionaryVersion”}
16 : {contents = “CFBundleSupportedPlatforms”}
17 : {contents = “DTXcodeBuild”}
18 : {contents = “UIStatusBarTintParameters”}
19 : {contents = “DTPlatformVersion”}
20 : {contents = “DTPlatformName”}
21 : {contents = “CFBundleDevelopmentRegion”}
22 : {contents = “DTSDKBuild”}
}

I believe the info.plist generated by Corona is referencing keys no longer valid with Apple. Will this cause any unknown issues Corona - should we submit a bug report to Apple to try and get them to add these or will you be removing these?

Many thanks, [import]uid: 33275 topic_id: 31217 reply_id: 331217[/import]

Yes, please file a bug with Apple.
But I just spot checked the keys used in a brand new Xcode project. Those keys are still in use by Apple. So your theory that Corona is using unsupported keys is not correct.
[import]uid: 7563 topic_id: 31217 reply_id: 124894[/import]

Yes, please file a bug with Apple.
But I just spot checked the keys used in a brand new Xcode project. Those keys are still in use by Apple. So your theory that Corona is using unsupported keys is not correct.
[import]uid: 7563 topic_id: 31217 reply_id: 124894[/import]

I’ve got the same error showing up in the Xcode console.

I’ve updated Xcode to the latest 4.5.2 and using Corona 12.896, loading onto an iPod Touch 4.

I’ve deleted and created /loaded new development and distribution certs with no effect.

Does anyone else get this error?

I haven’t filed a bug with Apple, I’ve searched and this error seems to show for a variety of reasons.

In the Apple forums, a solution was found that added a key “App”.

<plist version="1.0"><br> <dict><br> <key>PayloadContent</key><br> <array><br> <dict><br> <key>App</key><br> <dict><br> <key>Identifier</key> <br>
snip…

Link

I don’t think I can add this to my build settings though.

I’d really like to eliminate the error. If anyone has any ideas

Am I and the original poster the only ones to see this?

I’m thinking this error may be causing my physics game to lag badly.

Nail
[import]uid: 106779 topic_id: 31217 reply_id: 136100[/import]

I’ve got the same error showing up in the Xcode console.

I’ve updated Xcode to the latest 4.5.2 and using Corona 12.896, loading onto an iPod Touch 4.

I’ve deleted and created /loaded new development and distribution certs with no effect.

Does anyone else get this error?

I haven’t filed a bug with Apple, I’ve searched and this error seems to show for a variety of reasons.

In the Apple forums, a solution was found that added a key “App”.

<plist version="1.0"><br> <dict><br> <key>PayloadContent</key><br> <array><br> <dict><br> <key>App</key><br> <dict><br> <key>Identifier</key> <br>
snip…

Link

I don’t think I can add this to my build settings though.

I’d really like to eliminate the error. If anyone has any ideas

Am I and the original poster the only ones to see this?

I’m thinking this error may be causing my physics game to lag badly.

Nail
[import]uid: 106779 topic_id: 31217 reply_id: 136100[/import]