Hello version virtuosos,
When I set up my iPhone / MacBook development environment I started with these versions
- MacOS 10.13.4 (came with the machine I bought)
- Xcode 10.1 (loaded from iTunes)
- Corona 2018.3326 (public build from the web site)
- iOS 12.1.4 (came with the phone)
First, I had to update my MacBook from 10.13.4 to 10.13.5, then to to 10.13.6, to get Xcode to install. Then, when I ran Corona Simulator to do the build, it warned me of a version mismatch between the iOS SDK on Xcode and the Corona target, saying:
- The version of iOS SDK that’s installed on this computer does not match the target iOS version (11.4). You may encounter issues building or incompatibilities at runtime. You should consider updating your version of Xcode or using Xcode-select to enable a compatible version.
But, Corona let me do the build, and the app ran on the phone. “Hooray!” I thought (or something like that). So, I left things alone.
Later, when things weren’t going quite as well with the app, I thought, “Maybe I should heed the warning from Corona.” So, I de-installed Xcode and re-installed older versions of Xcode until The Corona build process stopped complaining. Now I’m using Xcode 9.4. That didn’t really change anything with the problem I was seeing with the app, but I thought it was good that I had eliminated the error message. I eventually found the problem with the app, so I think all is well, and I don’t want to change any more versions.
But nowI have one more question about versions.
In looking through the log messages I ran across these two about the AppLovin plugin that I use for ads:
- [Device] plugin.applovin: 2.1.5 (SDK: 5.1.2)
- [Device] [AppLovinSdk] USER [ALSdk] Please integrate the latest version of the AppLovin SDK (6.3.0). Not doing so can negatively impact your eCPMs!
My question is: Should I be concerned about that version mismatch?
I’ve considered getting the latest daily build of Corona, but from what I can see I don’t think that will help with the AppLovin version mismatch.
Dan