Hello, I just read that this is coming to Chrome.
Will Corona support this?
Will it be possible to use apps build for android in Corona in the Chrome browser?
Hello, I just read that this is coming to Chrome.
Will Corona support this?
Will it be possible to use apps build for android in Corona in the Chrome browser?
I noticed that too. Looking forward to what Corona staff say.
Note, from the Ars article, emphasis mine:
Now Google has released the adorably-named ARC Welder, a Chrome app which will convert any Android app into an ARC-powered Chrome app. It’s mainly for developers to package up an APK and submit it to the Chrome Web Store, but anyone can package and launch an APK from the app directly… A lot of standalone apps, like Twitter, work perfectly, while many stop working because ARC is not a smartphone and is missing a lot of what makes Android Android… ARC is still missing a big chunk of Play Services , which will stop some apps from working. The biggest missing piece seems to be the Play Store’s in-app purchasing, which isn’t in the API list. The Chrome Web Store supports in app purchasing, but it would require custom code from the app developer…
FYI I tried ARC Welder and it works for my Corona SDK-built app. I tested using OS X and Chrome. The social popup doesn’t work, location requests don’t work, scrolling is not as nice as an iPhone 6/recent Nexus phone, etc., but everything else I tested including text input does. Webview scrolling is more fluid than Corona-rendered objects.
You can get ARC Welder here: https://chrome.google.com/webstore/detail/arc-welder/emfinbmielocnlhgmfkkmkngdoccbadn
So Corona-built apps now run on OS X and presumably Linux and Windows right now, without developers having to do more than launch Arc Welder and click “save.” No code changes necessary (sharing, location, etc. aside).
I wonder if Corona will now halt work on the OS X and Windows versions they announced earlier this year; the efforts now seem a little redundant. If that does happen, let me humbly suggest that fixing the widget library bugs, iOS sharing bugs (no Instagram), Android sharing bugs (no Facebook), etc. might be a good alternative use of engineer resources.
Just tried my current project on Chrome on OSX - it’s very, very slow. There’s A LOT of number crunching involved in initial game setup, which takes about 90 seconds on the simulator and device, but is still going on Chrome after 7+ minutes. But even the menu screens were pretty sluggish.
Things like ARC show up from time to time and emulation is never as good as native. I’ve not heard anything from engineering, but I would assume we are going to continue on our native app path.
Rob
Tried it last night on the ARC emulator… My game works fine in OSX except for the background not showing up, and the AdMob ads show only the test ad (probably because it’s being emulated and will show the real ad when published).
I published it anyway but it is only downloadable on Chrome OS. It’s not playable on Chrome browser. The message is “This app runs only on Chrome OS.”
ARC Welder allows you to run the app on any machine running the Chrome browser:
When you convert the APK it runs in your Chrome browser. But when you package it as a zip file for publishing it only appears to work in Chrome OS.
I noticed that too. Looking forward to what Corona staff say.
Note, from the Ars article, emphasis mine:
Now Google has released the adorably-named ARC Welder, a Chrome app which will convert any Android app into an ARC-powered Chrome app. It’s mainly for developers to package up an APK and submit it to the Chrome Web Store, but anyone can package and launch an APK from the app directly… A lot of standalone apps, like Twitter, work perfectly, while many stop working because ARC is not a smartphone and is missing a lot of what makes Android Android… ARC is still missing a big chunk of Play Services , which will stop some apps from working. The biggest missing piece seems to be the Play Store’s in-app purchasing, which isn’t in the API list. The Chrome Web Store supports in app purchasing, but it would require custom code from the app developer…
FYI I tried ARC Welder and it works for my Corona SDK-built app. I tested using OS X and Chrome. The social popup doesn’t work, location requests don’t work, scrolling is not as nice as an iPhone 6/recent Nexus phone, etc., but everything else I tested including text input does. Webview scrolling is more fluid than Corona-rendered objects.
You can get ARC Welder here: https://chrome.google.com/webstore/detail/arc-welder/emfinbmielocnlhgmfkkmkngdoccbadn
So Corona-built apps now run on OS X and presumably Linux and Windows right now, without developers having to do more than launch Arc Welder and click “save.” No code changes necessary (sharing, location, etc. aside).
I wonder if Corona will now halt work on the OS X and Windows versions they announced earlier this year; the efforts now seem a little redundant. If that does happen, let me humbly suggest that fixing the widget library bugs, iOS sharing bugs (no Instagram), Android sharing bugs (no Facebook), etc. might be a good alternative use of engineer resources.
Just tried my current project on Chrome on OSX - it’s very, very slow. There’s A LOT of number crunching involved in initial game setup, which takes about 90 seconds on the simulator and device, but is still going on Chrome after 7+ minutes. But even the menu screens were pretty sluggish.
Things like ARC show up from time to time and emulation is never as good as native. I’ve not heard anything from engineering, but I would assume we are going to continue on our native app path.
Rob
Tried it last night on the ARC emulator… My game works fine in OSX except for the background not showing up, and the AdMob ads show only the test ad (probably because it’s being emulated and will show the real ad when published).
I published it anyway but it is only downloadable on Chrome OS. It’s not playable on Chrome browser. The message is “This app runs only on Chrome OS.”
ARC Welder allows you to run the app on any machine running the Chrome browser:
When you convert the APK it runs in your Chrome browser. But when you package it as a zip file for publishing it only appears to work in Chrome OS.
My app seems to be working pretty well on ARC welder. However, none of my text boxes are visible.
My text input is correctly read by typing on my keyboard, but, it doesn’t show up on the screen.
Is there any way to resolve this?
My app seems to be working pretty well on ARC welder. However, none of my text boxes are visible.
My text input is correctly read by typing on my keyboard, but, it doesn’t show up on the screen.
Is there any way to resolve this?