Hello community,
Here is Jayant’s wonderful review of our product:
http://reviewme.oz-apps.com/2012/01/create-multi-player-games.html
And if you want to know more about us:
http://reviewme.oz-apps.com/2012/01/meet-developer-dynamic-duo.html
Just an update on development:
We are pleased to announce internet functionality in the next update. As usual all of you who already bought autoLAN will get subsequent updates for free. The internet functionality system will be in its beta phases and will be published as an update soon. We request that everyone test out the new internet system when it is available and report any problems you encountered. Currently we have the following features.
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Automatic server discovery (much the same way as LAN)
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NAT punch-through via matchmaker server, get past the router
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Traffic is all peer to peer, minimal bandwidth is used on the public matchmaker server.
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Geolocation based matchmaking, to minimize latency between clients
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php script will also be published so you can run the matchmaking daemon on your own server.
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Ability to make real-time internet based games! Latency will be near the latency of the physical network transport layer. Only initialization transactions need a centralized server for NAT traversal but all other transactions are direct from peer to peer.
We just want the community’s opinion and feature requests.
What makes this better than some of the other internet multiplayer options currently available for Corona? Simple answer is there is no middleman, all packets go directly from device to device resulting in far less latency enabling you to create real time games. [import]uid: 55057 topic_id: 19917 reply_id: 79779[/import]