Hello Community,
Thank you for supporting our other Corona® Tools and we are proud to announce Corona® AutoLAN, a multiplayer library for the Corona® SDK. Some exciting features include.
AutoLAN is easy to integrate into your code. Create a server in 2 lines of code, and a client in 3.
New to multiplayer gaming? No problem! We have created a clear and concise tutorial highlighting all the important aspects of multiplayer networking like dead reckoning, random numbers, and floating point errors. Its free to download and look at!
AutoLAN finds devices on the network automatically so you or your users do not have to enter in IPs and ports.
We use low latency UDP for all our network traffic. TCP is never used, not even for file transfers. What this means for you is faster speed and less network overhead!
Multiple servers can coexist on the same network, as can multiple clients on the same server. A full example with a game lobby shows how clients can choose which server they want to join.
Transfer files from client to server or vice versa. You can transfer anything from images, music files, screenshots, you name it!
Please visit the AutoLAN website at http://www.mydevelopersgames.com/AutoLAN/index.html
Thank you for all your support and please let us know if you run into any problems or have suggestions.
Thanks!
M.Y. Developers [import]uid: 55057 topic_id: 19917 reply_id: 319917[/import]