Corona Blitz 2017.01 (April 1-8, 2017)

Now that’s just showing off :wink:

You’re right, shame one me - I’m just happy it worked out at all and I’ve been without any other release/income for a very long time, maybe I just had to tell “someone” - but compared with your success it’s like a joke (seriously congrats - you seem to do really well)

Doesn’t help me with the Jam though anyways.

Just brainstorming about the theme and a resource/timemanagement mechanic but 4 hours are really tight (glad it’s only for the coding, if I’d have to include the time I’ll try to find the right idea I’d probably be at the limit doing just this)

@adrianm, Designer City could be my new favorite! Is that a Corona game? If so, you and your game should be on spotlight, telling us how you did what you did. Great game!

@Felix, everything is allowed if you don’t see it in the RULES section :wink:

Yes, it’s 100% Corona - with some PHP and MySQL too.  It started of as a project and has morphed into a business.  Working hard on my second game (similar mechanics but set in space and featuring more resource-management aspects) and hope to get that out in a month or so.

@Michael Flad - defragmenting memory is a virtue  :smiley:

Anyone from Corona staff to feature this game? It’s the kind of game that shows what you can do with Corona.

to anyone with other published games, i assume the obvious has already occurred to you - that you should reserve a few minutes to insert some promo into your jam - but i’ll mention it anyway just in case it hasn’t

I don’t know if @adrianm has filled out a Case Study or Featured App form, but it looks like the type of game I’d like to feature!

https://coronalabs.wufoo.com/forms/case-study-app-submission/

https://coronalabs.wufoo.com/forms/showcase-app-submission/

Rob

We got our first submission!

Congratulations authorwjf for Patience! That’s a nice game you put out there.

You can try it out here:

https://itch.io/jam/corona-blitz-2017-01/rate/132583

Oh! We got some coverage :slight_smile:

http://ultimacodex.com/2017/04/corona-blitz-2017-chose-virtue-as-a-theme/

@Rob happy to discuss my journey with Corona in the making of Designer City - it has been a long but enjoyable one!  No I’ve never filled out one of those forms but I’ve just done it.  

Feel free to reach out to me on adrian@spheregamestudios.com if you need any more info.

wanted to +1 this before i forgot.

(though a total characters limit might work better, because “;” isn’t needed to do run-on lines)

but runs the risk of becoming an obfuscated code contest instead! :smiley:

I must have totally misread the rules (or they changed after my initial read) but, question:  I’ve been keeping track of “art time” (and “sound time” too), but on re-read none of that appears to count, “only thing that counts…is coding part”, right?  That is, it sounds like “any assets…that you create” aren’t part of the time.

Not that I have an artist on-staff to take advantage of it, and it’s too late to change anyway, but… having a few extra minutes that I could “restore” that I had previously allocated to art might come in handy.  thx

  • Thinking of an idea, designing your game or testing gameplay does  NOT  count against your 4 hours. Only thing that counts as your 4 hours is coding part.
  • You  CAN  use any assets, libraries and plugins (except “Remove Splash Screen” plugin) that you create, rightfully own or have the right to use it with appropriate licenses but you have to state the corresponding licenses in your game page and your binary.

Well, I detailed the rules a little bit after we started. The 4 hours is for coding only so yes, you can restore your art / sound minutes.

Alright, the game I’m going with this time around is “Save Everything”.

You start with a house, the house catches fire, the fire spreads, and you try to rescue things from the house.

In the end, you can’t save everything. So you try to maintain virtue in the decisions you make about what to save and what to abandon. This becomes increasingly difficult and complex as the constraints tighten.

Probably way too much for four hours, but hopefully I can pound out a basic concept. :slight_smile:

my submission is done: Fall From Grace

(so hard to use the word “done” in this context :smiley: but i’m out of time so it’s “done enough”)

@dave This is super cool. And really impressive for just four hours. Also enjoyed looking back over the devlog. Nicely done.

@davebollinger  Love it!  I’m looking at your devlog too, nice!  How did you assemble the skeleton, did you use Spine?

@bgmadclown  Your choice of a challenging theme is bearing fruit.  I like seeing all these creative minds at work.

My shading and physics/trig libraries are quite challenging for all Android devices - especially for the older and cheaper models - so as I’m at the 4-hour mark, I’m going to have to go into overtime to make an Android “dumb-down” module to reduce the load by detecting device.  This means that I’ll probably add yet another plugin (Device by Pelagic Games) to the mix.  I’m going for the most-plugins-used award!

Here’s a preview

Floss_update.png

@brainofsteel, looking forward to it!

@Dave, congratulations Dave! Nice game with your “programmer art” :slight_smile:

@sharp100, I just started trying the new submissions and I agree with you. They are pretty different from what you can see at a traditional game jam. Looking forward to your submission. There seems to be something weird cooking there, too  :) 

I’ve been pretty impressed by what I’ve seen and we’re not done. I’m almost embarrassed to share what I did…

Rob

I did not get finished…, but I did post where I ended up and for 4 hours I’m pretty happy. Everything (art, design) was done in the same time frame as the development. I did have a little help from one of our devs (Scott) who looked for card art and added them to the card template. Even f i took my art time out, there was no way I was getting to anything “game like…”
 
https://ponywolf.itch.io/virtue-and-vice
 
I also did a timelapse so you could see where I spent my time. The timer got paused (accidentally) in the middle but I pushed it forward after we got back from lunch :slight_smile:
 

https://youtu.be/8fhFvCl3M8s

And here’s the source. There’s a decent drag-drop to a slot module in there.

https://github.com/ponywolf/corona-blitz

Oh well, it was a good exercise for sure…