@Rob, same here.
@no2games, I can’t seem to run the .exe successfully. I managed to see what you’ve done from GitHub code but all I see from .exe is a black screen. I thought you should know that.
Other than that, the animations look really nice and smooth. Also, making it open source and sharing a timelapse, thank you for that 
I took the liberty of extending the jam time to use weekend period. Waiting for more entries 

but fe it saves me time exporting ~20 individual images, just to fight with Texture Packer to get them all reassembled, instead I just do it “in-place”. example (showing normally hidden image sheet and physics layers)
In theory I guess I could revise the art tomorrow, but I doubt I will. Will do the various submissions stuff in the next day or two.