THANKS! I will try that.
Mo [import]uid: 49236 topic_id: 23072 reply_id: 93654[/import]
THANKS! I will try that.
Mo [import]uid: 49236 topic_id: 23072 reply_id: 93654[/import]
@M.Y.
My print statements don’t show up (path set to Corona Terminal). Am I looking in the right place? There is an output window, with a Hello and My Process tab.
When I run a program, My Process tab shows where the file sandbox is located. I would expect that from the terminal. But my print statements don’t show up. True for Mac and Win.
However if the simulator is being paused by the debugger this is not possible because Corona hangs.
That isn’t my experience. I think it is working as it should. When I press pause or the debugger hits a break point, Corona Sim appears to hang, because the spinning color wheel keeps going, but only until the play button is pressed, and then the Simulation continues on its way.
My comment about littering the launch bar this time was meant as not a big deal, since I found a way to work with the debugger without pressing stop.
Understand, I used Cider for several hours today as an editor, because I discovered I could jump in and out of debugging, just by adding watches or pausing. No problems, no hang ups. If the sim appears to hang, it was because I hit a break, and only needed to click play to continue. I will probably use this exclusively tomorrow for editing. [import]uid: 47723 topic_id: 23072 reply_id: 93679[/import]
@flyingaudio,
Thank you for testing it out so extensively. You are right, if you tell Corona to relaunch automatically then all you would need to do is hit play after making a change and the simulator should restart once the debugger unblocks. Very fast iteration time indeed!
@Everyone,
Here is a list of Features we plan to implement for this upcoming release. Please let us know if you would like to see anything more with the debugger.
1)Save variable dumps line by line so you can step backwards (ie omniscient debugger.) Also allows you to replay execution and see where it last died and get all the variables in that context.
2)Setting locals/globals from the IDE during execution
3)Watches
4)pipe print and error statements to IDE
5)GPS event dispatching
Thanks,
M.Y. Developers [import]uid: 55057 topic_id: 23072 reply_id: 93761[/import]
This will be fixed soon, the stop button is supposed to kill Corona but it seems to fork off sub-processes that end up not getting killed. Does anyone know how to do something like pkill in mac?
If you know the process ID, found with:
ps -ef | grep "Corona Simulator"
You can combine it will kill to terminate it like this:
kill -9 ps -ef | grep "Corona Simulator" | awk '{print $2}'
[import]uid: 47723 topic_id: 23072 reply_id: 93819[/import]
Thanks for the tip. We ended up solving the problem by calling the executable directly from the .app folder instead of the shell script. Watches may be troublesome as loadstring is not supported in Corona but such a feature may be unlockable on the simulator for debugging purposes. We will have to ask the Ansca staff to know for sure. How are things with the debugger?
Thanks,
M.Y. Developers [import]uid: 55057 topic_id: 23072 reply_id: 93839[/import]
How do we get these fixes? Are they being rolled into an update for later?
I am really using Cider as an Integrated Development EnviRonment, not just a debugger.
I am editing code, and when there is an issue, I just casually start DEBUGGING, thank you very much.
How is the issue with terminal output not showing up? Are you seeing it. That is the major hurdle for me right now (print statements not showing up). I have to start the Sim on its own so I have terminal output (and I have to remember to remove CiderDebugger before I do that).
Again, I am looking in the Output window under the MY Process tab.
FYI: All the window tabs are light in color when active, non-active ones are dark, but of the two buttons I have in the Output window, Hello and My Process, are the opposite scheme. I was mixed up for a while. Should they be the same as the others?
EDIT: I am getting error messages in the Output window, put nothing from print(“string”).
EDIT: Output does not show errors from terminal when in debug mode (require “CiderDebugger”). Shows them when not used. [import]uid: 47723 topic_id: 23072 reply_id: 93875[/import]
How do we get these fixes? Are they being rolled into an update for later?
We are going to release v1.0 pretty soon so the fixes will be available then. We have an automatic update system on the released version so that you will not have to worry about updating the program yourself.
I am really using Cider as an Integrated Development EnviRonment, not just a debugger.
That’s great! And you are welcome.
How is the issue with terminal output not showing up? Are you seeing it.
This will be fixed in the release.
Thanks,
M.Y. Developers [import]uid: 55057 topic_id: 23072 reply_id: 94008[/import]
Hi, just downloaded and followed tutorial instructions, but for some reason I cannot get it to work o mac.
I’ve picked either simulator and terminal on preferences, but it still does not launch the app, nor stops on the breakpoints set.
it is actually working for mac as I can see on the above posts, but is there any other fancy thing to launch an existing project?. [import]uid: 8933 topic_id: 23072 reply_id: 94106[/import]
Thanks for your interest!
We have made significant changes and most likely your issues have been solved in our current development version. We will be releasing it soon for you to try out. The newest feature we are working on is Omniscient debugging (ie stepping backwards.) We will post an update when the implementation is finished.
Thanks,
M.Y. Developers [import]uid: 55057 topic_id: 23072 reply_id: 94114[/import]
– EDITED –
My fault, for not removing require “CiderDebugger” line. Sorry m8, great work I hope to give it a try soon.
– EDITED –
I’m also testing out corona Complete debugger, and now it stopped working, and also corona simulator won’t work. I gets idle and if you push right mouse button to kill the process you can actually see like 15 processes from the same main.lua file being triggered at the same time…
Al I can bring for your info is this log from the CC debugger, that now show some lines related to netbeans debugger.
The file sandbox for this project is located at the following folder:
(/Users/rubs_eguan/Library/Application Support/Corona Simulator/myApp-157D3EF74024E66CE529E37B443D648E)
waiting for netbeans debugger initialization
And it gets hanged up here… I’m going to re-install corona sdk to see if I can keep coding
[import]uid: 8933 topic_id: 23072 reply_id: 94123[/import]
Hello Rubs,
Yes sorry about that issue. In the development version the require is removed automatically to prevent such a problem. We will let you know when it is available. If you would like to be notified by email please send us an email at:
mydevelopergames@gmail.com
Thanks,
M.Y. Developers [import]uid: 55057 topic_id: 23072 reply_id: 94127[/import]
question, does this built in profiler replace the profiler that you have for corona?
Just wondering,
Oh and consider me an earlier adopter, testing your windows version right now and loving it. [import]uid: 11860 topic_id: 23072 reply_id: 94297[/import]
Wooww… you guys are killing it with the 3rd party apps! I’m a happy customer of UItimote and your profiler. Looking forward to testing this out now as well!
@carlos and the rest of the Corona team… when are you gonna post some of M.Y.developers links on the 3rd party page!? [import]uid: 49447 topic_id: 23072 reply_id: 94301[/import]
“…@carlos and the rest of the Corona team… when are you gonna post some of M.Y.developers links on the 3rd party page!?..”
I second that. It is about time for these developers extraordinaire to get some love for Ansca!
Mo [import]uid: 49236 topic_id: 23072 reply_id: 94310[/import]
Thanks for trying it out, glad its working for you! This first release does not yet have an integrated profiler but future releases will. Profiler will still be available for those not interested in the other features we have to offer.
@producerism,
Thanks! Hopefully we will be on the list soon.
We will be posting up a new video soon detailing some new features such as stepping backwards and setting variables on the fly.
@Mo,
Thanks a lot!
Regards,
M.Y. Developers [import]uid: 55057 topic_id: 23072 reply_id: 94317[/import]
Hello Community,
Here are some short (<1 min) YouTube videos of the features included in the upcoming release:
General Debugger Features:
http://youtu.be/ltIgDNovTiw?hd=1
IDE Remote Features:
http://youtu.be/IHa35dBPrqw?hd=1
General IDE Features:
http://youtu.be/yeOrEfa35Z8?hd=1
Our website link will be available when we launch (hopefully soon
Thank you all,
M.Y. Developers [import]uid: 55057 topic_id: 23072 reply_id: 94359[/import]
Hello Community,
We have launched Cider! The first 5 customers will get a 10% discount using the promo code:
CiderLaunch10
Please visit our website at:
http://www.mydevelopersgames.com/CIDER/
for YouTube videos, info, and screenshots.
Thanks for all your support. Please let us know about if you have any comments or questions.
Thanks,
M.Y. Developers [import]uid: 55057 topic_id: 23072 reply_id: 94490[/import]
Sold! The ultimote tab alone was worth the cost of admission, all the other awesome features are just an added bonus on top of that.
I can’t wait to start using Cider in my projects. I’m still pretty attached to JetBrains IDEA, but Cider seems like the #1 contender right now. [import]uid: 49447 topic_id: 23072 reply_id: 94494[/import]
Hello Producerism,
You are one of our biggest fans! Thanks for the support.
You can still use JetBrains IDEA alongside with Cider. You can just detach relevant windows such as the console and debugger toolbar and move them over your JetBrains workspace. Cider should have no problem dealing with external editors. Let us know if you have any issues.
Thanks,
M.Y. Developers [import]uid: 55057 topic_id: 23072 reply_id: 94496[/import]
Just snapped this up…I anticipate it becoming my main IDE (expecially if you can squeeze in a function list) as my VMWare OSX Lion installation has slowed to a crawl, so I’ll just use that for building for iOS and develop in Windows.
First issue: Highlighting text and clicking the ‘comment’ button does nothing (Windows version) [import]uid: 93133 topic_id: 23072 reply_id: 94503[/import]