OK, so I’m playing around with the corona crush demo code, and it works great. However, sometimes at the start of a game, before you even start to swap the candies, there are matches present on the board. I cannot for the life of me, get the testForMatches function to run unless directly called from the onGemTouch function. I just want to run testForMatches before the player starts swapping candies, in case there are matches present on the board when the game starts.
Any ideas? Thanks!