Like so?
http://screencast.com/t/jPAtLApV
…
If you have Daily 2013.1240 or better it now supports the simulator output directly in Sublime Text 3.
http://screencast.com/t/XAxalmTqEFW
It’s been integrated into the “Coronium” build if you want to check it out. Also, no multiple window spawns on OS X either. You do have to open the Corona Simulator first though.
Very cool addition.
develephant:
Perfect, your autocomplete works much better. It also got me to install ST3 so a win all around. (Can I ask which skin package you’re using though? My monitor bleeds the heck out of red so I can’t use the ST default…)
That being said, I’m currently using 2013.1241 and Coronium and there is no console. I just get the “Finished in 0.0s” window. (I wish there was a hotkey for the simulator output window; I have only ever seen the ST3 console in the View menu, which is of course only useful for package control, not for app building. Sucks having to close Corona and rebuild to refetch the window)
I’ll give it a try with my actual apps in development once the console part gets sorted.
Those are some nice features. Are the auto-created templates like for storyboard, or the new project config.lua configurable?
@Rob: Currently no, but that’s a great idea and I can work that in.
@richard9: Do you mind if I ask what OS you’re running?
Thanks for the feedback.
OSX Mavericks.
You might to try the official 0.8.8 that was posted this evening. I’m curious if it works with that build.
Simulator output does indeed work with Official 0.8.8. It’s the super verbose type - shows 2013-10-23 21:39:35.893 Corona Simulator[1976:507] on every line - but it works.
Unfortunately the autocomplete is still busted. So not only does the first example I gave not work, but if you went on…
ie: theHero.arm:setReferencePoint(display.CenterReferencePoint) – there is no autocomplete on this at all past theHero.
It’s exhausting to type out, quite frankly, so I’ll wait and see how Coronium comes along. Neither package is quite usable yet, but it’s almost there!
Appreciate you testing and your feedback richard9. I’m sure it will all be worked out eventually.
Best
Build fix is integrated in the latest “Coronuim” download for those trying it out. Daily build 1240 or better.
Hi C0ppo. Corona labs might integrate some of the functionality so I have not spent much time on it at the moment.
Thanks for the feedback.
Cheers.
Yep, just tried it and the console works.
I noticed none of the anchor points are autocomplete though - they can be learned but aren’t there by default. Is this because you were building towards the new graphics engine?
The next release of Corona Editor will contain several features taken from (or inspired by) Coronium. Many thanks to develephant for his enthusiastic support of the project!
For those wondering “how hard can it be” to just integrate some of these features into Corona Editor the answer is “Sublime Text 2 support” which has been a bit of a bear but there are many users who have not upgraded to Sublime Text 3 yet and probably wont until it becomes an automatic update and it’s unknown if, never mind when, this will happen.
Wow… I should really check corona forums more often. Nice project, keep it up. I’m gonna try this out
No updates?
Hi C0ppo. Corona labs might integrate some of the functionality so I have not spent much time on it at the moment.
Thanks for the feedback.
Cheers.
The next release of Corona Editor will contain several features taken from (or inspired by) Coronium. Many thanks to develephant for his enthusiastic support of the project!
For those wondering “how hard can it be” to just integrate some of these features into Corona Editor the answer is “Sublime Text 2 support” which has been a bit of a bear but there are many users who have not upgraded to Sublime Text 3 yet and probably wont until it becomes an automatic update and it’s unknown if, never mind when, this will happen.