Corona Emulator Works Fine But Program Fails Via Native Built

Hi,

The program runs perfectly fine under the Corona Emulator but fails when built via the native scripts.

Note: the native built does not extend anything. it’s just the assets put in the Corona folder and built as is.

I get the following errors that seems to stop at the first fade in animation:

03-28 13:31:21.141: I/Corona(3082): Lua Runtime Error: lua_pcall failed with status: 2, error message is: ?:0: attempt to call field ‘easeLineal’ (a nil value)

The error repeats itself several time and then stop (certainly for as long as the animation?).

Anyone has a clue on what could be the meaning of this error message and how to solve it?

ok, so I’ve found where was the problem:

one file is calling a method from an other module called easing.lua (which was posted on this forum).

it works perfectly fine on the Corona Emulator but it dies on the native built.

Which makes me wonder if the Corona Emulator and the native built use different lua versions??

ok, so I’ve found where was the problem:

one file is calling a method from an other module called easing.lua (which was posted on this forum).

it works perfectly fine on the Corona Emulator but it dies on the native built.

Which makes me wonder if the Corona Emulator and the native built use different lua versions??