Last friday we sent a new update to both iOS and Android on one of our apps, but we noticed that the Android beta build crashed immediately. iOS was Okay and it is already ready for sale. So we started digging, and tried everything. Disabling plugins, changing configurations, etc. Nothing worked.
We then removed random files (minigames in this case) and the game started with no problem. We then re-added these files and we were back to the same point, crashing app on startup. We removed other random files (This time we removed some characters) and the game worked. So our conclusion is that we hit a limit on the number of files that Corona somehow supports for Android.
So we checked how many files we have right now, and we have 35169 files and 2762 folders. We also checked the Android output and there was a message that said “This application failed to load and execute main.lua”
Has anyone had a similar experience? I know the zip limit is around 65000 files but we are not close to that right now. Maybe a Corona Dev knows what is causing this limitation?