Corona Geek #129 - Game Planning and Using Transition Library

During last week’s Hangout we wrapped up our series on using Composer Library with a look at creating custom Composer Library transitions. We also discussed how to unload modules when loading multiple sprites into Composer scenes.

Replay Hangout #128:
https://www.youtube.com/watch?v=sbvGwmZqnzo

Also, check out this summary of the entire series: 
http://bit.ly/1EYAMbt

During this week’s Hangout we’ll be starting a new game mechanics series with a focus on breaking down the various elements and mechanics of an endless runner game. We’ll start off with a planning session to define what pieces should be included and what the rules of the game should be. We’ll also spend some time discussing the Transition Library and how it can be used to add motion to your apps.

We’ll be using an existing game as an example. Take a look at Zig Zag Boom to see where the series is headed, https://itunes.apple.com/us/app/zig-zag-boom/id955170175?mt=8

February’s Geek Games – Let’s Play!
For February we are playing Crossy Road for a chance to win a $50 gift card. The rules are simple. Share a photo of your high score on the Corona Geek Facebook wall ( https://www.facebook.com/CoronaGeek ) for a chance to win. The winner will be announced on Monday, March 2 when we announce the next game to play. Download Crossy Road now and start playing. Good luck!

Suggest a game for Corona Geek Games.
The game can be yours or someone else’s. Games that play for high score on iOS and Android work best. If you have a recommendation, leave it in the comments below or email coronageek@coronalabs.com.

Suggest Hangout Topics
http://forums.coronalabs.com/topic/53368-2015-hangout-topics-and-guest-suggestions/

Got questions or comments? Let’s discuss the Hangout below.