During last week’s Hangout we continued development on our endless runner game. We added a player object, added touch inputs, and created camera movement. At the end of the Hangout we had a playable game with moving zig zag walls, a player, and the ability to move around.
Replay Hangout #132:
https://www.youtube.com/watch?v=7nE00w-EGF4
This week we’ll add code to handle continuous hallway generation and we’ll add particle effects to our player to give the game some extra flare. If we have time, we’ll add code to restart the level when the player runs into a wall. That will give us a basic playable game where we can restart the level over again once play stops.
Each week we are adding new pieces to the game. Download the code from the repo and follow along: http://bit.ly/1LCqNJH
Also, here are the previous videos in the series:
Hangout 129 - Game Planning
https://www.youtube.com/watch?v=fZJSbCc63GA
Hangout 130 - Project Organization
https://www.youtube.com/watch?v=M3ZP0S_rbos
Hangout 131 - Coding Walls
https://www.youtube.com/watch?v=Tgh5zd3zjsQ
Hangout 132 - Coding Touch Input
March’s Geek Game – Let’s Play
The new game for March is Zig Zag Boom, which is also the game we are breaking down in our endless runner game development series. ZZB is available on iOS and Android.
To compete in this month’s Corona Geek Games, the rules are simple. Play the game for a high score, then share a photo / screenshot of your score on the Corona Geek Facebook wall ( https://www.facebook.com/CoronaGeek ) for a chance to win. Download Zig Zag Boom now and start playing. Good luck!
iOS - http://bit.ly/zzb-ios
Android - http://bit.ly/zzb-ios
Suggest a game for Corona Geek Games.
The game can be yours or someone else’s. Games that play for high score on iOS and Android work best. If you have a recommendation, leave it in the comments below or email coronageek@coronalabs.com.