Corona Geek #134 - Game Design Part 6 - Scoring, Counters, and Collisions

During last week’s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall. We also added particle effects to the player. 

This week we’ll talk more about how the particle effects work, we’ll add code to keep track of scoring, add an interface for our counter, and make sure sound is working for collisions. 

Replay #134:

https://www.youtube.com/watch?v=8ZZSMNDWSok

Each week we are adding new pieces to the game. Download the code from the repo and follow along: http://bit.ly/1LCqNJH

*Also, here are the previous videos in the series:*

*Hangout 129 - Game Planning*

https://www.youtube.com/watch?v=fZJSbCc63GA

*Hangout 130 - Project Organization*

https://www.youtube.com/watch?v=M3ZP0S_rbos

*Hangout 131 - Coding Walls*

https://www.youtube.com/watch?v=Tgh5zd3zjsQ

*Hangout 132 - Coding Touch Input*

https://www.youtube.com/watch?v=7nE00w-EGF4

*Replay Hangout #133:*

https://www.youtube.com/watch?v=v5vUNRHZZN4

*March’s Geek Game – Let’s Play*
This month’s game is Zig Zag Boom, which is also the game we are breaking down in our endless runner game development series. ZZB is available on iOS and Android.

To compete in this month’s Corona Geek Games, the rules are simple. Play the game for a high score, then share a photo / screenshot of your score on the Corona Geek Facebook wall ( https://www.facebook.com/CoronaGeek ) for a chance to win. Download Zig Zag Boom now and start playing. Good luck! 

iOS - http://bit.ly/zzb-ios
Android - http://bit.ly/zzb-ios

*Suggest a game for Corona Geek Games.*
The game can be yours or someone else’s. Games that play for high score on iOS and Android work best. If you have a recommendation, leave it in the comments below or email coronageek@coronalabs.com.

*Rate Corona Geek on iTunes:*
http://bit.ly/18b9A8r
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