I just came from Cocos2d-iphone to Corona SDK, and I found out that there is some tools missing for this SDK.
The existing tools, like Corona Project Manager, and the TextMate bundle are OK, but I want to wrap all ideas into one IDE.
This IDE is being built as an Eclipse plugin. It will be multiplatform (windows and mac).
I have made some good progress in my first 2 days of development, and I think that in less than one month I will be able to release a stable version with the features described in the Roadmap 1.0.
Any suggestion is appreciated
Roadmap 1.0:
Full syntax highlights (both Lua and Corona SDK APIs)
Button to start and stop the execution of the project into corona SDK
Basic New Project Wizard
Basic New File Wizard
Full SCM integration (SVN, CVS and GIT)
Roadmap 2.0:
Enhanced New File Wizard with templates
Enhanced New Project Wizard
Sample projects
Corona Console
Auto complete commands
Roadmap 3.0:
Visual Debugging
Roadmap 4.0:
Visual Editor
Roadmap 5.0
Visual Gamelogic Editor (Probably using OpenBlocks from MIT)
I will post some screenshots by the end of the week.
[import]uid: 13693 topic_id: 6979 reply_id: 306979[/import]
Hi Brunno. Today was my first official day using Corona and you noticed the limitations that I’ve spotted. There really should be an all-in-one system for Corona.
Starting a new project is not intuitive.
Custom shapes for physics is tedious.
Multiple icons for projects is tedious to create.
A visual editor would speed up app development.
Visual Gamelogic Editor would make Corona more competitive and easier to use.
This is an ambitious project. Is it commercial or open source? [import]uid: 13264 topic_id: 6979 reply_id: 24456[/import]
Jeezus, I really started a trend. Welcome to the playground. I think we soon have 5 or six IDE’s. The more the better. [import]uid: 5712 topic_id: 6979 reply_id: 24458[/import]
first of all, I want to say that I always follow your blog.
I know the dificulty on each topic that you described, but I am an experienced java developer, and I worked with a visual editor plugin for JSF in Eclipse, so I have the know-how to do a visual editor.
I am getting more familiarized with the lua language, and the corona SDK itself.
The idea of the Corona IDE is to have it´s core free (not open source), and a commercial version with more features, like the visual debugger.
By the way, I have made a POC of the visual debugger, and I can confirm that there is at least two ways of doing this (even in windows). [import]uid: 13693 topic_id: 6979 reply_id: 24470[/import]
>> first of all, I want to
>> say that I always follow
>> your blog.
Thanks! That’s good to know! >> The idea of the Corona IDE
>> is to have it´s core free
>> (not open source), and a
>> commercial version with more
>> features, like the visual
>> debugger.
Ah, that’s a great plan. I’m not sure how the Corona Textbook is going to turn out, but a basic version increases the possibility that I’ll mention your IDE in the textbook. The idea is that everyone should have access to the tools mentioned in the book. Otherwise, some of the readers could get lost. [import]uid: 13264 topic_id: 6979 reply_id: 24494[/import]
I will try to release a version for beta test in this weekend. Anyone interested, please mail me: brunno (at) moxlab (dot) com [import]uid: 13693 topic_id: 6979 reply_id: 24911[/import]
>>>> shouldn’t there be just one really good IDE… an official IDE as part of Corona?
>> I could not agree more.
Yes, that’d be great! I’d much rather be writing my next game than writing an IDE.
(Admittedly, I’m writing Coronado more because I’m spoiled than out of pure necessity…I really like having intellisense, especially when I’m not entirely familiar with an API.)
@Brunno,
This seems to be a great work and helpful.
Is the IDE available for us to take a look now? Thank you. [import]uid: 23306 topic_id: 6979 reply_id: 35937[/import]