Corona Mac and PC Application builds

While I am principally building for the iPhone, I was struck recently by the realisation that my game is fun to play with the mouse and doesn’t need a touch screen.

This got me thinking that I’d love to produce a PC and Mac version later down the line once the iPhone release is out. My dream would be to sell the game through the Mac App Store and Steam if possible, as well as on the iPhone.

Are there any plans for Corona to be able to produce standalone Mac and PC builds through the SDK?

While I know that Corona primarily targets mobile phone development, it is something that I’d love to see on top of that.

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+1 for that, why can’t we ship special stripped version of corona simulator with game files all along? [import]uid: 58303 topic_id: 7552 reply_id: 36625[/import]

ANSCA, PLEASE LISTEN!

HOW TO GET A LOT MORE MONEY FROM YOUR USERS!

This is the most important “feature” you could add to your environment, and it is almost a “fait accompli”. Please convert your simulator to a fixed-sized window with full-screen (black out the edges) support for both Windows and Mac and…

I WILL PAY *ADDITIONAL* $199/YEAR FOR EACH OF THESE ENVIRONMENTS AS WELL!

A *lot* of extra potential money by essentially modifying the border of the simulator window and adding a few extra commands to control the window. I am desperate to have this capability!!

This would allow not only enable me to sell games I developed for the iPad/iPhone 4 on Windows and Mac, but would also allow me to sell through the Mac App Store as well! Currently I would have to develop a different version to sell on these platforms and without using C language, I can’t find a way to do so and still comply with the Mac App Store requirements (at present).

There are *millions* of potential uses for Corona on the desktop… right away, your current users could port whatever they are doing and start selling in other places besides the iOS App Store (especially easy to go into the Mac App Store!).

NOTE: Because of the apparent lack of a “buying public” on the Android systems, I won’t be buying that subscription anytime soon, so this is a perfect way to monetize a customer like me. I have nothing against Android, but I just don’t believe the users will buy many apps… but I KNOW I can sell them on the desktop systems…
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  • 1!!
    Yeah I’ve often thought about this. The more platforms the merrier!!! :slight_smile: Course, it could open a whole 'nother can of worms for Ansca to direct resources to support the particulars of PC and Mac apps and issues…but hey, they’re awesome right!?? They can handle it! [import]uid: 11636 topic_id: 7552 reply_id: 36891[/import]

Why stop at making small games ? I can totally see with just a little bit extra, you could actually write applications for Mac/Win, fully fledged apps.

Only way I see “wrong” is that it would be hard to copy protect it, at least the lua scripts. [import]uid: 61610 topic_id: 7552 reply_id: 36969[/import]

Hmmm… well how are the scripts protected when they are used to make iOS games? Surely there is some mechanism that bundles the scripts with the engine and it must have some rudimentary tokenization or at least they are packed in the application’s file somehow… anybody know how Corona protects scripts?

I agree about “small” games… the games I make are fairly complex… not 3D or anything, but with hundreds of objects and thousands of graphic files. I would mainly like to get into the new Mac App store so I can sell into that market. Of course Corona could make many kinds of Apps, not just games. [import]uid: 10793 topic_id: 7552 reply_id: 37535[/import]

+1 Would love to sell on the Mac App Store [import]uid: 40285 topic_id: 7552 reply_id: 38355[/import]

I’d kill for this on PC. [import]uid: 79873 topic_id: 7552 reply_id: 55319[/import]

+1

Our little studio demo’d a lot of different things before deciding on Corona. The ability to port to MAC and Windows is the only drawback we found. [import]uid: 87791 topic_id: 7552 reply_id: 69910[/import]

Mac App Store is already coming soon. Ansca announced it a few days/weeks ago. I’m not sure Windows would really be worth it… perhaps for the Windows 8 Marketplace. [import]uid: 36054 topic_id: 7552 reply_id: 69921[/import]

I must have missed that somewhere then :confused:

And yes I was primarily referring to the Windows 8 Market - I have the dave preview and although I’m not real excited with it, but it would be another sales angle. [import]uid: 87791 topic_id: 7552 reply_id: 69928[/import]

Remember that running in the simulator of a mobile device is VERY different than running on a native PC.

The amount of QA/test resources goes up geometrically with the various operating systems versions and stand back and listen to the hue and cry for more options on PC platforms while Ansca struggles to support the current mobile platform devices.

The current interpretive simulator environment is vastly different than supporting native binaries on OSX Snow Leopard & Lion, and Windows XP, 7, and soon 8. Customers/users have very different expectations for how apps run on these native PC platforms rather than mobile devices.

I’d much rather see Ansca devote resources to making Game Center work natively and other critical needs.

-David [import]uid: 96411 topic_id: 7552 reply_id: 69936[/import]

@david97 +1 GAME CENTER NATIVE SUPPORT. Thread hijacked? :slight_smile: [import]uid: 36054 topic_id: 7552 reply_id: 69942[/import]

@david97 You bring up some good points… I too would like Game Center support and I don’t want Ansca to overextend itself. Actually, I saw some projections for sales of the iPad (from Gartner Group, I think), and they indicated there would be an installed base of 200 million within a few more years… so… maybe we *don’t* need other platforms as much… [import]uid: 10793 topic_id: 7552 reply_id: 70695[/import]

-1 Lets please focus on mobile/tablets. Its the future [import]uid: 22829 topic_id: 7552 reply_id: 73116[/import]

i dont think mobile devices is the one and only future, every platform deserves attention, people buy millions of games on desktops [import]uid: 16142 topic_id: 7552 reply_id: 73118[/import]

This topic keeps coming up and given Ansca’s staff size and the number of things they can do in a given development cycle, it is far more important to get our ability to build great mobile and tablet apps functional first.

Others have pointed out that the simulator is pretty much a runnable app, so it wouldn’t take much to spew a mac app or a Win7.exe file out.

But given we need a host of other things first to make great mobile apps.

Keep in mind this is “Ansca Mobile” not “Ansca”.

Yes, opening other markets is great for our bottom line so I’m for this in the long run but its got to be after we get other things we need before things we want. [import]uid: 19626 topic_id: 7552 reply_id: 73121[/import]