Corona Native APIs to work in windows simulator

Hi Corona Team,

I would like to ask if there is a way where we can test Native APIs in corona such as the textbox, textfields, keyboard, etc. using the windows simulator? So that we can easily debug and do real-time testing to lessen our development time while making our application more interactive.

We are just using third party libraries for corona textboxes, and keyboards but they do have limitations.

Based from your documents, Native APIs (textfields) are only available in device builds, the Xcode Simulator, and in the Corona Mac Simulator.

Resource:

http://docs.coronalabs.com/api/library/native/newTextField.html#examples

Thanks,

Daniel

Hi Daniel.  Unfortunately the answer is No.  Corona SDK is built around very optimized use of OpenGL.  Any thing you create with display.* or use Storyboard or anything else is using the OpenGL Canvas.  Apple OS-X, iOS and Android all permit native widgets to intermingle (well sit above) the OpenGL canvas, but not so for Windows.  If you are an OpenGL app, you have to do everything with OpenGL.  So until Microsoft changes things, no native functions in the Window’s simulator.

Hi Daniel.  Unfortunately the answer is No.  Corona SDK is built around very optimized use of OpenGL.  Any thing you create with display.* or use Storyboard or anything else is using the OpenGL Canvas.  Apple OS-X, iOS and Android all permit native widgets to intermingle (well sit above) the OpenGL canvas, but not so for Windows.  If you are an OpenGL app, you have to do everything with OpenGL.  So until Microsoft changes things, no native functions in the Window’s simulator.