I’m busy trying to assess which framework is best to use for developing a 2D game, and as part of that I’ve been looking at Corona - which has many fantastic points in its favour. However a development company referred me to a simple example game (Wild Chase) that they developed in Corona recently and the performance is far from good.
Performance is major consideration, so I would like to get some more objective feedback as to whether this is slow due to poor implementation, or simply because it uses Corona.
I realise that there are many old post online saying that Corona has poor performance, but I’ve also read that this has recently been improved. I’m just not sure how much it has improved. Ideally it would help if I could be shown some examples of games which use Corona and have great performance with many animated sprites on screen at the same time.
TL;DR: Is Wild Chase slow because of poor implementation or the Corona framework?
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