I’m trying to build our plugin for Corona Simulator in Windows and I’m using the standard template for win plug-ins from the last Corona Enterprise build. Unfortunately there is no “Corona_Simulator.lib” under “Corona Enterprise/Corona/win/lib” although it is specified in the VS project settings. Is it possible to build plugins for Simulator in windows at all ?
We do not have a Corona library for Windows. We also do not currently support DLL plugins to be made by 3rd parties on Windows.
That said, you can make a Lua plugin for Windows. In fact, that’s what we normally suggest when making a mock plugin for both Mac and Windows.
But I find your plugin_bit.dll and plugin_zip.dll runs well on Simulator on Windows !
How did you build your plugin ?
Those are plugins that we’ve made internally here at CoronaLabs. We’re able to do this because we have direct access to Corona’s source code. We literally do not have a Corona DLL to link against on Windows at the moment. Not even internally for our own purposes. So, 3rd party native plugins are not currently possible/supported. This means that you can only create a plugin for Windows via Lua.
We do not have a Corona library for Windows. We also do not currently support DLL plugins to be made by 3rd parties on Windows.
That said, you can make a Lua plugin for Windows. In fact, that’s what we normally suggest when making a mock plugin for both Mac and Windows.
But I find your plugin_bit.dll and plugin_zip.dll runs well on Simulator on Windows !
How did you build your plugin ?
Those are plugins that we’ve made internally here at CoronaLabs. We’re able to do this because we have direct access to Corona’s source code. We literally do not have a Corona DLL to link against on Windows at the moment. Not even internally for our own purposes. So, 3rd party native plugins are not currently possible/supported. This means that you can only create a plugin for Windows via Lua.