so guys i have this runtime error that suddenly popped up when i was testing with the latest corona version.
before this, it never happened before.
and these are the codes
main.lua
[lua]
display.setStatusBar( display.HiddenStatusBar )
widget = require “widget”
local composer = require “composer”
ui = require “ui”
composer.gotoScene( “home” )
[/lua]
home.lua
[lua]
----home.lua—
local composer = require( “composer” )
local widget=require “widget”
widget.setTheme(“theme_ios”)
local scene = composer.newScene()
function scene:create( event )
------declaration------
local easingx = require(“easingx”)
local group = self.view
local home=display.newImage(“home.png”)
local plate=display.newImage(“picture/plate.png”)
–function ke mainMenu–
local function goMainMenu(self,event)
if event.phase == “began” then
composer.gotoScene( “mainLesson”, “crossFade”, 400 )
return true
end
end
mysl = widget.newButton
{ style=“mysl”}
mysl.x=360
mysl.y=165
--------PUSING.PUSING-----------------
–POSISI PLATE–
plate.x, plate.y = display.contentWidth- 120, display.contentHeight-155
–function berputar–
function animate(event)
plate.rotation = plate.rotation -5
end
------pusing----
Runtime:addEventListener(“enterFrame”, animate)
–SOUND–
-----nak show apa—
group:insert (home)
group:insert (plate)
group:insert (mysl)
mysl.touch=goMainMenu
print( “\nhome: createScene event” )
end
function scene:show( event )
print( “home: enterScene event” )
end
function scene:hide( event )
Runtime:removeEventListener(“enterFrame”, animate);
print( “home: exitScene event” )
end
function scene:destroy( event )
print( “destroying home’s view” )
end
scene:addEventListener( “create”, scene )
scene:addEventListener( “show”, scene )
scene:addEventListener( “hide”, scene )
scene:addEventListener( “destroy”, scene )
return scene
–end of home.lua–
[/lua]