You can play/experiment with Corona custom (fragment) shaders from a webgl-enabled browser. This includes being able to write your own shader code and live previewing them, among other things:
Argh, looks like more of mine depend on vertex shaders than I thought. (Also, I have some “outline” ones that are rather pointless with opaque textures.)
That said, all the fragment-only ones seem to work well:
A lot of the noise samples aren’t time-dependent, but have time-updated parameters in the associated demos (and look pretty cool).
N.B. If you fiddle with the CoronaVertexUserData parameters in certain effects, a few will interpolate REALLY weirdly since they consist two [0, 1]-range numbers encoded together (fun with cramming into four values!).