Corona Simulator on windows

Hello, yesterday I made the subscription and have done some tests (all night without sleep). It’s fantastic, very simple and powerful. The tests work very well in the iPhone (pity that could not be build directly from Xcode :p).

Anyway, I have the iMac at home (which will develop for the iPhone) but at work I have a PC with Windows XP, so I would like to test, even without passing them to the iPhone. Is there a simulator for Windows?

Thank you. [import]uid: 6934 topic_id: 1136 reply_id: 301136[/import]

Hi,

no, there is no simulator for windows.

Cheers
Michael Hartlef

http://www.whiteskygames.com
http://www.twitter.com/mhartlef [import]uid: 5712 topic_id: 1136 reply_id: 2910[/import]

Yet. [import]uid: 54 topic_id: 1136 reply_id: 2935[/import]

Eric,

what means yet? [import]uid: 5712 topic_id: 1136 reply_id: 2938[/import]

We don’t have any announcements to make at this time… [import]uid: 54 topic_id: 1136 reply_id: 2940[/import]

Thanks (I’ll be all the sleepless nights).

You can see some of what I am developing in http://darkant.com/app1.html
It will be available in English and Spanish.

To understand the management of screens, do you know any examples? As I’m doing is not right.

PS: Ah! Lana is the name of my daughter (2 ½ years), and the voice on the application will be it.
[import]uid: 6934 topic_id: 1136 reply_id: 2944[/import]

Nice, that looks really cool! Putting the kids to work :slight_smile: [import]uid: 6678 topic_id: 1136 reply_id: 2947[/import]

Thanks DFox

How to work multiple screens with many resources? How to work with corona?

Many graphics, mp3, backgrounds, buttons, icons, texts, …

  1. create all the objects and displays (groups) and show or hide as needed.
  2. Create as objects and not delete any screen at any time for later use.
  3. Create screen and delete objects according to exit this screen.

For example, 60 screens with graphics, mp3,… [import]uid: 6934 topic_id: 1136 reply_id: 2958[/import]

I think you’re heading down the right path with option 3. But rather than thinking of it as deleting objects, you should think of objects as containers that can be re-used. For each screen the content in the container changes, and it’s placement on the screen may move, but the object remains. This is better than keeping all of this in memory.

So you could construct a few screens that have the layouts you need. Then as the user taps from screen to screen the content of each object is populated with the content needed. You could pre-populate the previous and next screens to make sure content is ready for the user when he or she taps again.

-Gilbert [import]uid: 5917 topic_id: 1136 reply_id: 3002[/import]

Thank you very much. Then I’m doing well. Do not remove elements that are repeated or can be reused but not by screens before starting them, and since theoretically remove the user will access to others.

Can you see the memory used at any time?
[import]uid: 6934 topic_id: 1136 reply_id: 3015[/import]