@Perry
I have narrowed it down to my database update function. I don;t know why but that is what is causing the problem if that helps. Now I just don’t know why it is causing the problem. LOL
If I comment it out - the problem goes away!?
Here is the updateDataB function - located in my globals.lua file required on every scene:
– Database variables and functions
function updateDataB(event)
–
– --------------------------------
– --Update DataBase
– --------------------------------
–
– local function networkListener( event )
– if ( event.isError ) then
–
– --network.cancel( event.requestId )
– print( “Network error! - Update DataBase Failed - cancelled request”)
–
– elseif ( event.phase == “ended” ) then
– print ( "DataBase RESPONSE: " … event.response )
– print( "DataBase Update complete, total bytes transferred: " , event.bytesTransferred )
– end
– end
–
– local params = {}
–
–
– params.progress = true
–
–
–
– URL = “http://…com/stpost.php?DeviceID=”…DeviceID…"&SessID="…SessID – etc… Server address left out for obvious reason 
–
–
–
– network.request( URL, “GET”, networkListener)
–
–
–
–
– --print(“Update DataB sent from Globals.lua”)
– --------------------------------
– --END Update DataBase
– --------------------------------
end
Cheers!