what poor support is this? I created this topic, I wrote them an email, and so now, not solutions, no comments about if the problems is being solved or nothing. I paid 599 USD for nothing… How can I test my app if it compiles every 10 tries?
The engineers are looking at this. In the mean time are you commenting out the iAds block before you try and build? The iAds plugin doesn’t work on Android.
plugins =
{
– key is the name passed to Lua’s ‘require()’
--[[[“CoronaProvider.ads.iads”] =
{
– required
publisherId = “com.coronalabs”,
},
[“CoronaProvider.gameNetwork.google”] =
{
– required
publisherId = “com.coronalabs”,
},–]]
– key is the name passed to Lua’s ‘require()’
[“CoronaProvider.ads.admob”] =
{
– required
publisherId = “com.coronalabs”,
}
},
I had the same problem when trying to compile from another computer and another internet connection. So it can’t be something local. Sometimes it compiles.
Can you visit http://speedtest.net
on your internet connection and let me know what it says?
Also are you using any firewalls or proxies to access us?
From the command line (I’m assuming you’re on a Mac since you’re trying to include iAds), can you run the command:
traceroute coronalabs.com
and paste the results in?
The engineers said the AdMob plugin is one of the larger ones, but the timeouts for build should be well longer than the time it takes to download the plugin. They are still looking into causes on our end. But in the mean time, since you’re the only one reporting this, we need to learn more about your network connectivity.
Hello Rob,
Can you please look into the admob interstetial ads for iphone not showing using corona, Admob supports interstetial ads for iphone also(downloaded the sample code from https://developers.google.com/mobile-ads-sdk/docs/admob/advanced and it is showing the interstetial ads on iphone device). I request you to solve this issue as soon as possible. waiting for the response.
Thank you