I have been having this issue for a while. This game that I am building used to work fine with audio files and then it stopped. Not sure what happened as this has been a weekend project for several months. Iphone4s, build 2012.843, I’ve tried audio.play() and media.playEventSound(). Both work flawlessly on the simulator but do not work on the iphone. All wav files (that used to work) - 96000 sample rate, 16 bit, stereo, uncompressed.
Any ideas? [import]uid: 13726 topic_id: 29929 reply_id: 329929[/import]
[import]uid: 52491 topic_id: 29929 reply_id: 120017[/import]