Thanks, Rob for the super speedy reply! Your answers were pretty much in line with my guesses. Some clarifying follow-ups, if you don’t mind, since I did make a little strange progress since I posted and you replied.
I did manage to actually get an app to Build (after much back and forth with Xcode about AppleIDs and such) by downloading an older version of Corona also, looking for one old enough to line up with the 12.1 SDK that my version of Xcode seemed to support. This logic was sound, and an app got built at least (even though I’m guessing I’d of course need to update all of this to the latest for any eventual legit submissions to the AppStore).
I assume the obvious hazard with this approach includes not having the latest features or bug fixes of Corona, which may or may not be an issue for my app?
I was unfortunately not able to follow this with an actual installation to my device. While it is tethered via USB, I get a Device Installation Problem error with “ideviceinstaller encountering the error: no USB connected devices detected.” Not quite sure why. I do notice that my Devices window in Xcode shows my iPhone 11 Pro and has a warning at the top: “Could not locate device support files. This iPhone 11 Pro is running iOS 13.1.2 (blah), which may not be supported by this version of Xcode.”
I didn’t do anything special to “set up” my iPhone or iPad as test devices, so I may be trying to skip a step or two here. I just want to confirm that I can get a simple app that I can already run on the Simulator to actually run on my devices. (I am also trying to do all this before spending the $99 for a Developer renewal, which is supposedly possible. And I don’t care if it only lasts on the device for 5 days, or whatever.)
Yes, while my machine is terribly ancient, I do have rather modern versions of both iPhone (new) and iPad Pro (1.5 years old maybe), and I’m not quite sure how the iOS upgrades work. Do apps need to upgraded to iOS 13 to run on devices running iOS 13, or is there “backward compatibility?” (i.e. can my iOS13-device run a iOS12-built app?) Or, if I’m theoretically okay to use an old version of Xcode/Corona to generate iOS12 apps, do I need to locate a device running iOS12 to install/test with? Do I need to do something special to have test apps installed on a test device after a Build?
Like you suggested, I actually already looked into rentals as well as cheap Macs (kinda an oxymoron there) and even LogMeIn-style services for doing this on the cheap, which I may indeed resort to. (I also have a friend who might loan me his 2013 trash can when I’m closer to “release-ready.”) If possible, though, I’d like to get as far as I can with what I have (if practical), and then just rent or borrow once I have a fairly complete/debugged app. (That said, it really would be nice to test not just on the Simulator, as I go.)
So if I can get a little better picture of the OS/compatibility issues and how to actually load an app onto a device, I think I might get this Corona development thing figured out after all.
Thanks again!