I’m running Enterprise with Android, and I’m seeing some inconsistencies between 2 devices:
- HTC phone running Android 4.4.2
- Nexus 7 tablet running Android 4.2.2
My project runs activities that are supposed to only suspend the CoronaActivity for a little bit (ie. advertisements and facebook). On the Nexus 7, everything is suspending just fine. However, on the HTC phone, the activity suspends and exits, which causes the app to have a “reloading from beginning” effect. This also means that all of my post-processing from those activities doesn’t take place.
Looking at the logs, there’s no differences that would cause this.
Possibly could be an overloaded heap problem, because it’s an image-intensive game, but I don’t know.
Any ideas? Thanks!