Well boys and girls it’s about time I put forth my own entry. I’ve heard all of this hullabaloo around Flappy Birds, and quite frankly it’s no different that those games that have the walls start to collapse on you and you would click the mouse button to “fly your guy” higher and when you didn’t click the guy would fall. Now for granted Flappy Birds was extremely successful so I give the developer credit for what he did. I’ve also been watching the Olympics and you could say that Flappy Birds it “sort of like” slalom, downhill in the snow or slalom kayaking or kayaking in general in the summer games. So here’s my take on “Flappy Birds” with an Energy Theme with an Olympic feel. So let me introduce you to Buzz -
You’re a mechanical bee (or a square in my lack of artistic skill’s case ), and you need energy bolts to keep on buzzing, but not only that you have to make it through each of the gates to keep on going. You can gain points by making it through the gates and performing multiple tricks between gates. You can even get more points if you go through the same gate twice!
The controls are simple, touch the screen to move up, touch the trick to execute it, but keep an eye on your energy and make sure you make it through the gates! One missed gate and it’s game over! No more energy and it’s game over! See how far you can make it!
Pre Start Time 1 - Jot some notes down on paper. Come up with a creative way to figure out if the player makes it through a gate or not.
Pre Start Time 2 - Prep Skeleton File, Sublime Text 3 and Corona SDK
Pre Start Time 3 - During YogaX, contemplate if hitting the “gate” will cause end of game or loss of energy and speed? Ok I really didn’t contemplate it… will probably be a game time decision.
And now there isn’t that much time left in CoronaBlitz #2 so I’m going to be coming down to the wire on this one. I might have to post some continual progress as I go I might also limit myself to 2 hours again, just for the added excitement, while watching the Daytona 500.