CoronaBlitz #2: Solar Power Tower:

‘Solar Power Tower’ was inspired by my last trip to Las Vegas, where you can
see some pretty impressive solar arrays from the freeway at the Nevada /
California border.

The premise is: The solar panels must be aligned to allow the energy
to be directed to the tower. Tap each panel to position the panel to
get the energy to flow!

2014-02-21_18-46-57.png

Having participated in the first Blitz, I feel that I was much better prepared this go 'round. 

last time, I spent the first two hours making graphics, and physics outlines… This time, I used primitives for everything until I had the game mechanic mostly working.

Last time, I spent 4 hours in one day, separated by a small break.  This time around, I spread the work out between 4 different days, which gave me time to mull over some of the ideas until I could get back to it.

3/4 Through the jam video: http://www.youtube.com/watch?v=7afpCZOhd1U

Submitted Game Video: https://www.youtube.com/watch?v=wYoI3VBOIHY&feature=youtube_gdata

Source code on GIT: https://github.com/SK-Ray/CoronaBlitz2-CoronaSDK-SolarPowerTower

Link to Resource: http://code.coronalabs.com/code/solar-power-tower-corona-blitz-2

Great work buddy!

Sweet!  I like that this is a reflexive type game!  Maybe the next “sensation” if you make it free with ads?  You should add in the voice overlay you did when the game starts!

How did you make the tower primative before you threw on the cool gfx?

Hey @TozSoftware :slight_smile:

The tower primitive was a rectangle, with the .path’s x1,y1, and x4,y4 values modified to try to give it some perspective:

[lua]

collectionTower.path.x1 = 20
collectionTower.path.y1 = 50
collectionTower.path.y4 =50
collectionTower.path.x4 = -20

[/lua]

I left the effect on the graphic, after I swapped it out.  If you comment those lines ,  the tower appears a bit larger…

Great work buddy!

Sweet!  I like that this is a reflexive type game!  Maybe the next “sensation” if you make it free with ads?  You should add in the voice overlay you did when the game starts!

How did you make the tower primative before you threw on the cool gfx?

Hey @TozSoftware :slight_smile:

The tower primitive was a rectangle, with the .path’s x1,y1, and x4,y4 values modified to try to give it some perspective:

[lua]

collectionTower.path.x1 = 20
collectionTower.path.y1 = 50
collectionTower.path.y4 =50
collectionTower.path.x4 = -20

[/lua]

I left the effect on the graphic, after I swapped it out.  If you comment those lines ,  the tower appears a bit larger…