CoronaProvider.gameNetwork.gamecenter not configured in build.settings

Hi,

I get this message since some time in the console. The corresponding part in the build.settings looks like this:

plugins =

    {

        [“CoronaProvider.gameNetwork.apple”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = {iphone=true, [“iphone-sim”]=true}

        },

    },

While everything seems to work, I wonder what this message is about.

Kind regards

Tobias

You are missing a curly bracket at the end.
See this link.
https://docs.coronalabs.com/daily/plugin/gameNetwork-apple/index.html

Thank you ivan88 for this idea and sorry for the long time it took to answer. There is another curly bracket at the end of the file - I just posted an excerpt of the build.settings.

It is fixed since “Daily Build CoronaSDK 2016.2911” and happened before if you try to initialize the GameNetwork / Game Center plugin in the simulator on OS X.

It seems that the Bug still appears in the latest nightly builds:

CoronaSDK 2016.2913

Any suggestions?

See Corona docs.
Maybe a letter or something is changed lately.

There are reported issues with the plugin servers and our Engineering team is investigating. Before we spend time trying to debug this, lets make sure the server issue is solved first. Stay tuned!

We believe this is fixed. Please report continuing issues.

You are missing a curly bracket at the end.
See this link.
https://docs.coronalabs.com/daily/plugin/gameNetwork-apple/index.html

Thank you ivan88 for this idea and sorry for the long time it took to answer. There is another curly bracket at the end of the file - I just posted an excerpt of the build.settings.

It is fixed since “Daily Build CoronaSDK 2016.2911” and happened before if you try to initialize the GameNetwork / Game Center plugin in the simulator on OS X.

It seems that the Bug still appears in the latest nightly builds:

CoronaSDK 2016.2913

Any suggestions?

See Corona docs.
Maybe a letter or something is changed lately.

There are reported issues with the plugin servers and our Engineering team is investigating. Before we spend time trying to debug this, lets make sure the server issue is solved first. Stay tuned!

We believe this is fixed. Please report continuing issues.