I’m running into an issue where, randomly, perhaps 1/10 times or so, calling destroy() on my CoronaView causes my app to hang.
I’m calling init() inside my activity’s onCreate(), resume() inside onResume(), pause() inside onPause(), and destroy() inside onDestroy().
The CoronaCards docs don’t say much about resume(), pause() and destroy(). Am I calling them at the right times, and how important is it to call destroy()? For now, I’m avoiding destroy() because of the random hangs, and everything seems to work, but I wonder if I’m leaking lots of memory for not calling destroy().