Hi,
I’ve had a few requests for the code to the Coronium Game Server prototype game that I demoed here in the training series.
You’re welcome to rummage through the code in the repo, but you’re on your own for making sense of it.
It’s important to point out that the server side Lua code is running on Luvit.
https://bitbucket.org/develephant/destinyclash/src/5b0354af4016?at=v2
If you do want to try and run this on your own instance, you’ll need to update the ‘host’ property in Client/scene_signin.lua at around line 35. I have not tested this yet on the most recent GS version.
In any case it could be nice to look over just to understand some different Lua concepts, etc. If you are unfamiliar with Coronium GS, head on over to http://coronium.gs to learn more.
Enjoy,
Chris