I’m wondering if frequent updates to a local sqlite during gameplay is not a good idea?
Does anyone know whether the performance cost is significant, and I should consider tracking scores inside a lua table, and only doing sqlite updates on specific intervals, like on game over, or between maps? Does it matter in terms of performance?
Thanks for the input. [import]uid: 4596 topic_id: 9967 reply_id: 309967[/import]