One thing more: I do not see any print() statement from a the main.lua as well: I attach here the first lines with print in red:
local composer=require(“composer”)
local widget = require( “widget” )
local userdefaults=require(“userdefaults”)
local gameUI=require(“gameUI”)
local device=require(“device”)
local gameNetwork = require “gameNetwork”
local loggedIntoGC = false
– local forward references should go here
local soundIDiOS = media.newEventSound( “Glass.caf” )
local soundIDDroid = media.newEventSound( “Glass.mp3” )
local playBeep = function()
local os=system.getInfo(“platformName”)
local suono
if ((string.find( “Android”, os ) == nil) and
(string.find( “Win”, os ) == nil))then
suono=soundIDiOS
else
suono=soundIDDroid
end
media.playEventSound( suono )
end
– *******************************************************************************
–]]
display.setStatusBar( display.HiddenStatusBar )
display.fps=30
print(display.fps)
if (device.isApple) then
print(“DEVICE=Apple”)
end
if (device.isAndroid) then
print(“DEVICE=Android”)
end
if (device.isSimulator) then
print(“DEVICE=Simulator”)
end
local screenW, screenH = display.contentWidth,display.contentHeight
local aspectRatio = display.pixelHeight / display.pixelWidth
local infoLabel, stage
The app is run in the simulator as I see the app background and some display objects. In the device it runs. in the Corona simulator as well.
I need the iOS simulator for a glance at iPhone6 and plus.
Please help.
Thank you.
st