Could this slick new puzzler HUNDREDS have been made using Corona SDK?

Could this slick new puzzler HUNDREDS have been made using Corona SDK?

http://www.capsulecomputers.com.au/2013/01/hundreds-on-ios-released-by-semi-secret-software/

I don’t think I have ever seen a game so slick made in Corona SDK – is there some reason for that? Just trying to understand what sort of limitations Corona might have before I get too deep.
[import]uid: 191855 topic_id: 34569 reply_id: 334569[/import]

Yeah. I just payed up to stage 19 and everything here should be possible in Corona. Some of the stages do have some interesting physics that I’m not sure how you would implement in Corona, but I suspect they used Box2D as well so it should be do-able.

The animations and transitions are very well done and feel like they run at 60fps. But all of this is possible in Corona if you have the talent to design it.

There are some slick games built in Corona, but not with this exact style. Check out Cannon Cat or Go Ninja (Our game). I’m sure there are many others too. As Corona gets more popular we’ll probably see even more really slick games developed with it. [import]uid: 135827 topic_id: 34569 reply_id: 137468[/import]

Yeah. I just payed up to stage 19 and everything here should be possible in Corona. Some of the stages do have some interesting physics that I’m not sure how you would implement in Corona, but I suspect they used Box2D as well so it should be do-able.

The animations and transitions are very well done and feel like they run at 60fps. But all of this is possible in Corona if you have the talent to design it.

There are some slick games built in Corona, but not with this exact style. Check out Cannon Cat or Go Ninja (Our game). I’m sure there are many others too. As Corona gets more popular we’ll probably see even more really slick games developed with it. [import]uid: 135827 topic_id: 34569 reply_id: 137468[/import]