Couldn't load plugin in Xcode

i just use same code in pro and enterprise

it run well in pro

but while i put it into enterprise i got this

ERROR: Could not load provider (admob) due to the following reason: module ‘CoronaProvider.ads.admob’ not found:resource (CoronaProvider.ads.admob.lu) does not exist in archive

    no field package.preload[‘CoronaProvider.ads.admob’]

also i can’t use flurry in enterprise.

Do i fail load plugin library?

i just copy all enterprise directory and copy app templates.

anything wrong?

Hi, we also get the same problems here…

And we already try with the daily build. 2013.1256

But seem not lucky… try uninstall and reinstall also not ok…

Seem all ads plugin can not be load.

I already download the plugin and extract into the “Plugins” folder of enterprices folder…

hey guys - are you trying to use plugins in the same was as with Pro? In other words, are you putting in the code into the build.settings file?

If so, then that won’t work. 

With Corona Enterprise you need to include the actual plugin files in your build. You can find those files in the zip file that you download from the Enterprise daily builds page.

If you are already doing this, my apologies - but let me know…

@DavidRangel

thanks !

i have put files into xcode project and  problem solved!

thanks!

can u add this into something like “read me” in enterprise directory.

Owen - yes, we definitely should include that. Will do.

Hi, we also get the same problems here…

And we already try with the daily build. 2013.1256

But seem not lucky… try uninstall and reinstall also not ok…

Seem all ads plugin can not be load.

I already download the plugin and extract into the “Plugins” folder of enterprices folder…

hey guys - are you trying to use plugins in the same was as with Pro? In other words, are you putting in the code into the build.settings file?

If so, then that won’t work. 

With Corona Enterprise you need to include the actual plugin files in your build. You can find those files in the zip file that you download from the Enterprise daily builds page.

If you are already doing this, my apologies - but let me know…

@DavidRangel

thanks !

i have put files into xcode project and  problem solved!

thanks!

can u add this into something like “read me” in enterprise directory.

Owen - yes, we definitely should include that. Will do.

I’m having the same issue although I’ve added the libGoogleAdMobAds.a (downloaded from https://developers.google.com/mobile-ads-sdk/download) to my “Build Phase” > “Link Binary With Libraries” section of my project.

The app compiles but I get the same error:

“ERROR: Could not load provider (admob) due to the following reason: module ‘CoronaProvider.ads.admob’ not found:resource (CoronaProvider.ads.admob.lu) does not exist in archive”

I’m using my current employers license of Enterprise to test AdMob and I couldn’t see any AdMob libraries in the Corona Enterprise plugin folder.

Is there something I’m missing? 

@heyTopfer:

You don’t need to link the actual admob ios sdk in xCode. We have plugins that are shipped in the Corona Enterprise plugins zip file that’s on the same page as the Corona Enterprise daily build download. For clarity, for the current Corona Enterprise daily build the file you need is CoronaEnterprisePlugins.2014.2350.tgz.

All you need to do is copy the plugin file for admob to your project, and you should be fine.

Hope this helps,

alex

Thanks for your help Alex!

I knew I was probably doing something wrong :slight_smile:

No worries, glad i could help. If you run into any further issues, don’t hesitate to ask.

alex

heytopher - one more thing. I believe you may be on the Enterprise trial, right? If so, you don’t yet have access to the daily builds page and therefore the plugin files. But the download is there that includes all plugins.

Hi David,

I was on a trial but am now authorised to use Enterprise with the companies license.

I now know where the plugins are so any problems in the future I’ll talk to my employer first to get access to the files.

Thanks for your help, /Topher.

I’m having the same issue although I’ve added the libGoogleAdMobAds.a (downloaded from https://developers.google.com/mobile-ads-sdk/download) to my “Build Phase” > “Link Binary With Libraries” section of my project.

The app compiles but I get the same error:

“ERROR: Could not load provider (admob) due to the following reason: module ‘CoronaProvider.ads.admob’ not found:resource (CoronaProvider.ads.admob.lu) does not exist in archive”

I’m using my current employers license of Enterprise to test AdMob and I couldn’t see any AdMob libraries in the Corona Enterprise plugin folder.

Is there something I’m missing? 

@heyTopfer:

You don’t need to link the actual admob ios sdk in xCode. We have plugins that are shipped in the Corona Enterprise plugins zip file that’s on the same page as the Corona Enterprise daily build download. For clarity, for the current Corona Enterprise daily build the file you need is CoronaEnterprisePlugins.2014.2350.tgz.

All you need to do is copy the plugin file for admob to your project, and you should be fine.

Hope this helps,

alex

Thanks for your help Alex!

I knew I was probably doing something wrong :slight_smile:

No worries, glad i could help. If you run into any further issues, don’t hesitate to ask.

alex

heytopher - one more thing. I believe you may be on the Enterprise trial, right? If so, you don’t yet have access to the daily builds page and therefore the plugin files. But the download is there that includes all plugins.