ERROR: Could not load provider (admob) due to the following reason: module ‘CoronaProvider.ads.admob’ not found:resource (CoronaProvider.ads.admob.lu) does not exist in archive
no field package.preload[‘CoronaProvider.ads.admob’]
also i can’t use flurry in enterprise.
Do i fail load plugin library?
i just copy all enterprise directory and copy app templates.
hey guys - are you trying to use plugins in the same was as with Pro? In other words, are you putting in the code into the build.settings file?
If so, then that won’t work.
With Corona Enterprise you need to include the actual plugin files in your build. You can find those files in the zip file that you download from the Enterprise daily builds page.
If you are already doing this, my apologies - but let me know…
hey guys - are you trying to use plugins in the same was as with Pro? In other words, are you putting in the code into the build.settings file?
If so, then that won’t work.
With Corona Enterprise you need to include the actual plugin files in your build. You can find those files in the zip file that you download from the Enterprise daily builds page.
If you are already doing this, my apologies - but let me know…
I’m having the same issue although I’ve added the libGoogleAdMobAds.a (downloaded from https://developers.google.com/mobile-ads-sdk/download) to my “Build Phase” > “Link Binary With Libraries” section of my project.
The app compiles but I get the same error:
“ERROR: Could not load provider (admob) due to the following reason: module ‘CoronaProvider.ads.admob’ not found:resource (CoronaProvider.ads.admob.lu) does not exist in archive”
I’m using my current employers license of Enterprise to test AdMob and I couldn’t see any AdMob libraries in the Corona Enterprise plugin folder.
You don’t need to link the actual admob ios sdk in xCode. We have plugins that are shipped in the Corona Enterprise plugins zip file that’s on the same page as the Corona Enterprise daily build download. For clarity, for the current Corona Enterprise daily build the file you need is CoronaEnterprisePlugins.2014.2350.tgz.
All you need to do is copy the plugin file for admob to your project, and you should be fine.
heytopher - one more thing. I believe you may be on the Enterprise trial, right? If so, you don’t yet have access to the daily builds page and therefore the plugin files. But the download is there that includes all plugins.
I’m having the same issue although I’ve added the libGoogleAdMobAds.a (downloaded from https://developers.google.com/mobile-ads-sdk/download) to my “Build Phase” > “Link Binary With Libraries” section of my project.
The app compiles but I get the same error:
“ERROR: Could not load provider (admob) due to the following reason: module ‘CoronaProvider.ads.admob’ not found:resource (CoronaProvider.ads.admob.lu) does not exist in archive”
I’m using my current employers license of Enterprise to test AdMob and I couldn’t see any AdMob libraries in the Corona Enterprise plugin folder.
You don’t need to link the actual admob ios sdk in xCode. We have plugins that are shipped in the Corona Enterprise plugins zip file that’s on the same page as the Corona Enterprise daily build download. For clarity, for the current Corona Enterprise daily build the file you need is CoronaEnterprisePlugins.2014.2350.tgz.
All you need to do is copy the plugin file for admob to your project, and you should be fine.
heytopher - one more thing. I believe you may be on the Enterprise trial, right? If so, you don’t yet have access to the daily builds page and therefore the plugin files. But the download is there that includes all plugins.