Couple of problems with the Cards for OS X

Hello Everyone,

We have started testing Corona Cards on OS X with the beta-1 and for the most part it seems to work just fine. We did encounter a few issues though:

 - Like in the beginning of the Cards for Windows phone we don’t have network or socket support, is it planned to add this ?

  • It seems that there are some different behavior than expected using the Sprites and Particles API, where in some cases the other platforms would give a warning of Index out of bounds, in the OS X Cards it results in a crash due to an assert (Rtt-assert). Is this a limitation of the Cards or should we expect the same behavior across platforms ?

Thanks,

  • Like in the beginning of the Cards for Windows phone we don’t have network or socket support, is it planned to add this ?

Support for the network API is planned.

  • It seems that there are some different behavior than expected using the Sprites and Particles API, where in some cases the other platforms would give a warning of Index out of bounds, in the OS X Cards it results in a crash due to an assert (Rtt-assert). Is this a limitation of the Cards or should we expect the same behavior across platforms ?

This is due to the code being a debug build and the behavior should match other platforms in the next beta.

  • Like in the beginning of the Cards for Windows phone we don’t have network or socket support, is it planned to add this ?

Support for the network API is planned.

  • It seems that there are some different behavior than expected using the Sprites and Particles API, where in some cases the other platforms would give a warning of Index out of bounds, in the OS X Cards it results in a crash due to an assert (Rtt-assert). Is this a limitation of the Cards or should we expect the same behavior across platforms ?

This is due to the code being a debug build and the behavior should match other platforms in the next beta.