The bug is back.
TroysMac:documents troylyndon$ adb logcat Corona:v *:s
--------- beginning of /dev/log/system
--------- beginning of /dev/log/main
V/Corona (27142): > Class.forName: network.LuaLoader
V/Corona (27142): < Class.forName: network.LuaLoader
V/Corona (27142): Loading via reflection: network.LuaLoader
I/Corona (27142): Platform: HTC One X / ARM Neon / 4.1.1 / Adreno ™ 225 / OpenGL ES 2.0 V@4.1 AU@ (CL@2814726) / 2016.2830 / English | US | en_US | en
V/Corona (27142): > Class.forName: plugin.fuse.LuaLoader
V/Corona (27142): > Class.forName: CoronaProvider.licensing.google.LuaLoader
V/Corona (27142): < Class.forName: CoronaProvider.licensing.google.LuaLoader
V/Corona (27142): Loading via reflection: CoronaProvider.licensing.google.LuaLoader
V/Corona (27142): > Class.forName: plugin.notifications.LuaLoader
V/Corona (27142): < Class.forName: plugin.notifications.LuaLoader
V/Corona (27142): Loading via reflection: plugin.notifications.LuaLoader
V/Corona (27142): > Class.forName: plugin.facebook.v4.LuaLoader
V/Corona (27142): < Class.forName: plugin.facebook.v4.LuaLoader
V/Corona (27142): Loading via reflection: plugin.facebook.v4.LuaLoader
D/Corona (27142): Error in drawing our frame! Surface is bad!
At this point, so much is going on. But nothing new. Which means that somewhere between version 2802 and 2830, something caused this problem to begin happening. Unfortunately, even though music continues to play, the game stops responding to any touches.
This does not occur on every Android device. I currently have an HTC One (2011) running Android 4.1.1. It has worked perfectly until Daily Build 2830. 2802 was fine.
I’m ready to send the entire project to CoronaLabs if I’m provided the information to send it along. I have plans to release the game within the next 60-90 days, so this is really a major problem.